MR-8HD Owner’s Manual (Punch in/out)
56
After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/
out operation.
1) Locate the recorder to the point before the punch-
in point.
2) Make sure that "AUTO PUNCH" is shown on the
screen (i.e. the auto punch mode is active).
If it is not shown, press the [AUTO PUNCH] key.
3) Press the [RECORD] key while holding down the
[PLAY] key.
The recorder starts executing actual punch in/
out operation. The " " icon on the
display changes to the " " icon.
Unlike the rehearsal, the recorder
automatically starts recording when it reaches
the punch-in point, then automatically stops
recording and exits the auto punch mode at
the punch-out point.
<Note>:
You can cancel the auto punch in/
out recording you made by pressing the
[UNDO/REDO] key.
<Note>:
In addition to the punch in/out func-
tion, the MR-8HD allows you to edit the re-
corded material using the following editing
functions.
Deleting the whole data on the desired
track (using the "Erase Track" menu item).
See page 104.
Copying all data on a track and pasting it
to another track (using the "Copy Paste
Track" menu item). See page 105.
Moving the desired track data to the other
track(s) (using the "Move Track" menu
item). See page 107.
Exchanging all track data between tracks
(using the "Change Track" menu item). See
page 108.
Deleting the desired part (using the "Erase
Part" menu item). See page 113.
Pasting the desired part(s) to the other
track(s) (using the "Copy Paste Part" menu
item or the "Copy Part" and "Paste Part"
menu items). See pages 114 and 116.
Moving the desired part(s) to the other
track(s) (using the "Move Part" menu item).
See page 119.
Exchanging parts between tracks (using the
"Change Part" menu item). See page 121.
<About "part">
A "part" is defined as audio data between
the "LOCATE A" and "LOCATE B" points.
Therefore, you have to set the "LOCATE
A" and "LOCATE B" points when editing a
"part".
The punch-in and punch-out points set
for the auto punch in/out function also
can be used as the "LOCATE A" and "LO-
CATE B" points.
Actual auto punch in/out
Punch out point
Playback Recording Playback
Punch in point
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